CC=g++
BIN=libthreads
-SOURCE=libthreads.c schedule.c libatomic.c userprog.c model.cc
+SOURCE=libthreads.c schedule.cc libatomic.c userprog.c model.cc
HEADERS=libthreads.h schedule.h common.h libatomic.h model.h
FLAGS=-Wall
+++ /dev/null
-#include <stdlib.h>
-
-#include "libthreads.h"
-#include "schedule.h"
-#include "common.h"
-#include "model.h"
-
-struct thread_list_node {
- struct thread *t;
- struct thread_list_node *next;
- int live;
-};
-
-#define NUM_LIST_NODES 32
-
-struct thread_list_node *head, *tail;
-struct thread_list_node nodes[NUM_LIST_NODES];
-struct thread *current;
-
-static void enqueue_thread(struct thread *t)
-{
- int i;
- struct thread_list_node *node;
-
- for (node = nodes, i = 0; node->live && i < NUM_LIST_NODES; i++, node++);
- if (i >= NUM_LIST_NODES) {
- printf("ran out of nodes\n");
- exit(1);
- }
- node->t = t;
- node->next = NULL;
- node->live = 1;
-
- if (tail)
- tail->next = node;
- else
- head = node;
- tail = node;
-}
-
-static struct thread *dequeue_thread(void)
-{
- struct thread *pop;
-
- if (!head)
- return NULL;
-
- pop = head->t;
- head->live = 0;
- if (head == tail)
- tail = NULL;
- head = head->next;
-
- /* Set new current thread */
- current = pop;
-
- return pop;
-}
-
-void DefaultScheduler::add_thread(struct thread *t)
-{
- DEBUG("thread %d\n", t->id);
- enqueue_thread(t);
-}
-
-struct thread *DefaultScheduler::next_thread(void)
-{
- return dequeue_thread();
-}
-
-struct thread *DefaultScheduler::get_current_thread(void)
-{
- return current;
-}
--- /dev/null
+#include <stdlib.h>
+
+#include "libthreads.h"
+#include "schedule.h"
+#include "common.h"
+#include "model.h"
+
+struct thread_list_node {
+ struct thread *t;
+ struct thread_list_node *next;
+ int live;
+};
+
+#define NUM_LIST_NODES 32
+
+struct thread_list_node *head, *tail;
+struct thread_list_node nodes[NUM_LIST_NODES];
+struct thread *current;
+
+static void enqueue_thread(struct thread *t)
+{
+ int i;
+ struct thread_list_node *node;
+
+ for (node = nodes, i = 0; node->live && i < NUM_LIST_NODES; i++, node++);
+ if (i >= NUM_LIST_NODES) {
+ printf("ran out of nodes\n");
+ exit(1);
+ }
+ node->t = t;
+ node->next = NULL;
+ node->live = 1;
+
+ if (tail)
+ tail->next = node;
+ else
+ head = node;
+ tail = node;
+}
+
+static struct thread *dequeue_thread(void)
+{
+ struct thread *pop;
+
+ if (!head)
+ return NULL;
+
+ pop = head->t;
+ head->live = 0;
+ if (head == tail)
+ tail = NULL;
+ head = head->next;
+
+ /* Set new current thread */
+ current = pop;
+
+ return pop;
+}
+
+void DefaultScheduler::add_thread(struct thread *t)
+{
+ DEBUG("thread %d\n", t->id);
+ enqueue_thread(t);
+}
+
+struct thread *DefaultScheduler::next_thread(void)
+{
+ return dequeue_thread();
+}
+
+struct thread *DefaultScheduler::get_current_thread(void)
+{
+ return current;
+}