class SDDbgInfo {
SmallVector<SDDbgValue*, 32> DbgValues;
SmallVector<SDDbgValue*, 32> ByvalParmDbgValues;
- DenseMap<const SDNode*, SmallVector<SDDbgValue*, 2> > DbgValMap;
+ typedef DenseMap<const SDNode*, SmallVector<SDDbgValue*, 2> > DbgValMapType;
+ DbgValMapType DbgValMap;
void operator=(const SDDbgInfo&) LLVM_DELETED_FUNCTION;
SDDbgInfo(const SDDbgInfo&) LLVM_DELETED_FUNCTION;
}
ArrayRef<SDDbgValue*> getSDDbgValues(const SDNode *Node) {
- DenseMap<const SDNode*, SmallVector<SDDbgValue*, 2> >::iterator I =
- DbgValMap.find(Node);
+ DbgValMapType::iterator I = DbgValMap.find(Node);
if (I != DbgValMap.end())
return I->second;
return ArrayRef<SDDbgValue*>();
}
- typedef SmallVector<SDDbgValue*,32>::iterator DbgIterator;
+ typedef SmallVectorImpl<SDDbgValue*>::iterator DbgIterator;
DbgIterator DbgBegin() { return DbgValues.begin(); }
DbgIterator DbgEnd() { return DbgValues.end(); }
DbgIterator ByvalParmDbgBegin() { return ByvalParmDbgValues.begin(); }
continue;
// If NewReg overlaps any of the forbidden registers, we can't use it.
bool Forbidden = false;
- for (SmallVector<unsigned, 2>::iterator it = Forbid.begin(),
+ for (SmallVectorImpl<unsigned>::iterator it = Forbid.begin(),
ite = Forbid.end(); it != ite; ++it)
if (TRI->regsOverlap(NewReg, *it)) {
Forbidden = true;
// Kill off any remaining uses that don't match available, and build a list of
// incoming DomainValues that we want to merge.
SmallVector<LiveReg, 4> Regs;
- for (SmallVector<int, 4>::iterator i=used.begin(), e=used.end(); i!=e; ++i) {
+ for (SmallVectorImpl<int>::iterator i=used.begin(), e=used.end(); i!=e; ++i) {
int rx = *i;
const LiveReg &LR = LiveRegs[rx];
// This useless DomainValue could have been missed above.
}
// Sorted insertion.
bool Inserted = false;
- for (SmallVector<LiveReg, 4>::iterator i = Regs.begin(), e = Regs.end();
+ for (SmallVectorImpl<LiveReg>::iterator i = Regs.begin(), e = Regs.end();
i != e && !Inserted; ++i) {
if (LR.Def < i->Def) {
Inserted = true;
continue;
// If latest didn't merge, it is useless now. Kill all registers using it.
- for (SmallVector<int,4>::iterator i=used.begin(), e=used.end(); i != e; ++i)
+ for (SmallVectorImpl<int>::iterator i=used.begin(), e=used.end(); i!=e; ++i)
if (LiveRegs[*i].Value == Latest)
kill(*i);
}
// if they have PHI nodes, and if so, we simulate an assignment at the end
// of the current block.
if (!PHIVarInfo[MBB->getNumber()].empty()) {
- SmallVector<unsigned, 4>& VarInfoVec = PHIVarInfo[MBB->getNumber()];
+ SmallVectorImpl<unsigned> &VarInfoVec = PHIVarInfo[MBB->getNumber()];
- for (SmallVector<unsigned, 4>::iterator I = VarInfoVec.begin(),
+ for (SmallVectorImpl<unsigned>::iterator I = VarInfoVec.begin(),
E = VarInfoVec.end(); I != E; ++I)
// Mark it alive only in the block we are representing.
MarkVirtRegAliveInBlock(getVarInfo(*I),MRI->getVRegDef(*I)->getParent(),
// We give successors with smaller loop depth higher priority.
SmallVector<MachineBasicBlock*, 4> Succs(MBB->succ_begin(), MBB->succ_end());
std::stable_sort(Succs.begin(), Succs.end(), SuccessorSorter(LI));
- for (SmallVector<MachineBasicBlock*, 4>::iterator SI = Succs.begin(),
- E = Succs.end(); SI != E; ++SI) {
+ for (SmallVectorImpl<MachineBasicBlock *>::iterator SI = Succs.begin(),
+ E = Succs.end(); SI != E; ++SI) {
MachineBasicBlock *SuccBlock = *SI;
bool LocalUse = false;
if (AllUsesDominatedByBlock(Reg, SuccBlock, MBB,
++MachineBasicBlock::iterator(MI));
// Move debug values.
- for (SmallVector<MachineInstr *, 2>::iterator DBI = DbgValuesToSink.begin(),
+ for (SmallVectorImpl<MachineInstr *>::iterator DBI = DbgValuesToSink.begin(),
DBE = DbgValuesToSink.end(); DBI != DBE; ++DBI) {
MachineInstr *DbgMI = *DBI;
SuccToSinkTo->splice(InsertPos, ParentBlock, DbgMI,
addPass(P); // Ends the lifetime of P.
// Add the passes after the pass P if there is any.
- for (SmallVector<std::pair<AnalysisID, IdentifyingPassPtr>, 4>::iterator
+ for (SmallVectorImpl<std::pair<AnalysisID, IdentifyingPassPtr> >::iterator
I = Impl->InsertedPasses.begin(), E = Impl->InsertedPasses.end();
I != E; ++I) {
if ((*I).first == PassID) {
!RegInfo->needsStackRealignment(Fn)) {
SmallVector<int, 2> SFIs;
RS->getScavengingFrameIndices(SFIs);
- for (SmallVector<int, 2>::iterator I = SFIs.begin(),
- IE = SFIs.end(); I != IE; ++I)
+ for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
+ IE = SFIs.end(); I != IE; ++I)
AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
}
!RegInfo->useFPForScavengingIndex(Fn))) {
SmallVector<int, 2> SFIs;
RS->getScavengingFrameIndices(SFIs);
- for (SmallVector<int, 2>::iterator I = SFIs.begin(),
- IE = SFIs.end(); I != IE; ++I)
+ for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
+ IE = SFIs.end(); I != IE; ++I)
AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
}
}
void RegScavenger::initRegState() {
- for (SmallVector<ScavengedInfo, 2>::iterator I = Scavenged.begin(),
- IE = Scavenged.end(); I != IE; ++I) {
+ for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
+ IE = Scavenged.end(); I != IE; ++I) {
I->Reg = 0;
I->Restore = NULL;
}
MachineInstr *MI = MBBI;
- for (SmallVector<ScavengedInfo, 2>::iterator I = Scavenged.begin(),
- IE = Scavenged.end(); I != IE; ++I) {
+ for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
+ IE = Scavenged.end(); I != IE; ++I) {
if (I->Restore != MI)
continue;
/// specified node.
bool SUnit::addPred(const SDep &D, bool Required) {
// If this node already has this depenence, don't add a redundant one.
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I) {
+ for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I) {
// Zero-latency weak edges may be added purely for heuristic ordering. Don't
// add them if another kind of edge already exists.
if (!Required && I->getSUnit() == D.getSUnit())
// Find the corresponding successor in N.
SDep ForwardD = *I;
ForwardD.setSUnit(this);
- for (SmallVector<SDep, 4>::iterator II = PredSU->Succs.begin(),
+ for (SmallVectorImpl<SDep>::iterator II = PredSU->Succs.begin(),
EE = PredSU->Succs.end(); II != EE; ++II) {
if (*II == ForwardD) {
II->setLatency(D.getLatency());
/// the specified node.
void SUnit::removePred(const SDep &D) {
// Find the matching predecessor.
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I)
+ for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I)
if (*I == D) {
// Find the corresponding successor in N.
SDep P = D;
SmallVector<Value *, 4> Objs;
GetUnderlyingObjects(const_cast<Value *>(V), Objs);
- for (SmallVector<Value *, 4>::iterator I = Objs.begin(), IE = Objs.end();
+ for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), IE = Objs.end();
I != IE; ++I) {
V = *I;
if (!Visited.insert(V))
SmallVector<Value *, 4> Objs;
getUnderlyingObjects(V, Objs);
- for (SmallVector<Value *, 4>::iterator I = Objs.begin(), IE = Objs.end();
- I != IE; ++I) {
+ for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), IE = Objs.end();
+ I != IE; ++I) {
bool MayAlias = true;
V = *I;
SmallVector<Value *, 4> Objs;
getUnderlyingObjects(V, Objs);
- for (SmallVector<Value *, 4>::iterator I = Objs.begin(),
- IE = Objs.end(); I != IE; ++I) {
+ for (SmallVectorImpl<Value *>::iterator I = Objs.begin(),
+ IE = Objs.end(); I != IE; ++I) {
V = *I;
if (const PseudoSourceValue *PSV = dyn_cast<PseudoSourceValue>(V)) {
ClonedDVs.push_back(Clone);
}
}
- for (SmallVector<SDDbgValue *, 2>::iterator I = ClonedDVs.begin(),
+ for (SmallVectorImpl<SDDbgValue *>::iterator I = ClonedDVs.begin(),
E = ClonedDVs.end(); I != E; ++I)
AddDbgValue(*I, ToNode, false);
}
SmallVector<Value *, 4> Allocas;
GetUnderlyingObjects(I.getArgOperand(1), Allocas, TD);
- for (SmallVector<Value*, 4>::iterator Object = Allocas.begin(),
- E = Allocas.end(); Object != E; ++Object) {
+ for (SmallVectorImpl<Value*>::iterator Object = Allocas.begin(),
+ E = Allocas.end(); Object != E; ++Object) {
AllocaInst *LifetimeObject = dyn_cast_or_null<AllocaInst>(*Object);
// Could not find an Alloca.
SmallPtrSet<const MachineBasicBlock*, 8> NextBBSet;
- for (SmallVector<const MachineBasicBlock*, 8>::iterator
- PI = BasicBlockNumbering.begin(), PE = BasicBlockNumbering.end();
- PI != PE; ++PI) {
+ for (SmallVectorImpl<const MachineBasicBlock *>::iterator
+ PI = BasicBlockNumbering.begin(), PE = BasicBlockNumbering.end();
+ PI != PE; ++PI) {
const MachineBasicBlock *BB = *PI;
if (!BBSet.count(BB)) continue;
/// LiveIntervals that have already been assigned to the specified color.
bool
StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
- const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
+ const SmallVectorImpl<LiveInterval *> &OtherLIs = Assignments[Color];
for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
LiveInterval *OtherLI = OtherLIs[i];
if (OtherLI->overlaps(*li))
if (NewFI == -1 || (NewFI == (int)SS))
continue;
- SmallVector<MachineInstr*, 8> &RefMIs = SSRefs[SS];
+ SmallVectorImpl<MachineInstr*> &RefMIs = SSRefs[SS];
for (unsigned i = 0, e = RefMIs.size(); i != e; ++i)
RewriteInstruction(RefMIs[i], SS, NewFI, MF);
}
++I;
}
- for (SmallVector<MachineInstr*, 4>::iterator I = toErase.begin(),
+ for (SmallVectorImpl<MachineInstr *>::iterator I = toErase.begin(),
E = toErase.end(); I != E; ++I)
(*I)->eraseFromParent();