};
for (unsigned i = 0; i < 4; i++) {
+ if (NewBldVec[i].getOpcode() == ISD::UNDEF)
+ // We mask write here to teach later passes that the ith element of this
+ // vector is undef. Thus we can use it to reduce 128 bits reg usage,
+ // break false dependencies and additionnaly make assembly easier to read.
+ RemapSwizzle[i] = 7; // SEL_MASK_WRITE
if (ConstantFPSDNode *C = dyn_cast<ConstantFPSDNode>(NewBldVec[i])) {
if (C->isZero()) {
RemapSwizzle[i] = 4; // SEL_0
}
; EG-CHECK: @main2
+; EG-CHECK: T{{[0-9]+}}.XY__
; EG-CHECK: T{{[0-9]+}}.YXZ0
define void @main2() #0 {
%10 = extractelement <4 x float> %9, i32 1
%11 = insertelement <4 x float> undef, float %0, i32 0
%12 = insertelement <4 x float> %11, float %1, i32 1
- %13 = insertelement <4 x float> %12, float %2, i32 2
- %14 = insertelement <4 x float> %13, float %3, i32 3
- call void @llvm.R600.store.swizzle(<4 x float> %14, i32 60, i32 1)
- %15 = insertelement <4 x float> undef, float %6, i32 0
- %16 = insertelement <4 x float> %15, float %8, i32 1
- %17 = insertelement <4 x float> %16, float %10, i32 2
- %18 = insertelement <4 x float> %17, float 0.000000e+00, i32 3
- call void @llvm.R600.store.swizzle(<4 x float> %18, i32 0, i32 2)
+ call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1)
+ %13 = insertelement <4 x float> undef, float %6, i32 0
+ %14 = insertelement <4 x float> %13, float %8, i32 1
+ %15 = insertelement <4 x float> %14, float %10, i32 2
+ %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2)
ret void
}