//
bool addTypeName(const std::string &Name, const Type *Ty);
+ // getTypeName - If there is at least one entry in the symbol table for the
+ // specified type, return it.
+ //
+ std::string getTypeName(const Type *Ty);
+
// Get the underlying elements of the Module...
inline const GlobalListType &getGlobalList() const { return GlobalList; }
inline GlobalListType &getGlobalList() { return GlobalList; }
return false;
}
+// getTypeName - If there is at least one entry in the symbol table for the
+// specified type, return it.
+//
+std::string Module::getTypeName(const Type *Ty) {
+ const SymbolTable *ST = getSymbolTable();
+ if (ST == 0) return ""; // No symbol table, must not have an entry...
+ if (ST->find(Type::TypeTy) == ST->end())
+ return ""; // No names for types...
+
+ SymbolTable::type_const_iterator TI = ST->type_begin(Type::TypeTy);
+ SymbolTable::type_const_iterator TE = ST->type_end(Type::TypeTy);
+
+ while (TI != TE && TI->second != (const Value*)Ty)
+ ++TI;
+
+ if (TI != TE) // Must have found an entry!
+ return TI->first;
+ return ""; // Must not have found anything...
+}
+
// dropAllReferences() - This function causes all the subinstructions to "let
// go" of all references that they are maintaining. This allows one to