Use DEBUG() guard for printing out debug info.
authorMisha Brukman <brukman+llvm@gmail.com>
Thu, 24 Jun 2004 23:54:05 +0000 (23:54 +0000)
committerMisha Brukman <brukman+llvm@gmail.com>
Thu, 24 Jun 2004 23:54:05 +0000 (23:54 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@14386 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/PowerPC/PowerPCRegisterInfo.cpp

index da67be3d845f8a3dd44bad5f136956cc02db8aab..6ac734e9c473169f025abb668c937159ceb275fe 100644 (file)
@@ -11,6 +11,7 @@
 //
 //===----------------------------------------------------------------------===//
 
+#define DEBUG_TYPE "reginfo"
 #include "PowerPC.h"
 #include "PowerPCRegisterInfo.h"
 #include "PowerPCInstrBuilder.h"
@@ -24,6 +25,7 @@
 #include "llvm/Target/TargetMachine.h"
 #include "llvm/Target/TargetMachineImpls.h"
 #include "Support/CommandLine.h"
+#include "Support/Debug.h"
 #include "Support/STLExtras.h"
 using namespace llvm;
 
@@ -165,7 +167,7 @@ PowerPCRegisterInfo::eliminateFrameIndex(MachineFunction &MF,
     Offset += MF.getFrameInfo()->getStackSize();
 
   MI.SetMachineOperandConst(i-1, MachineOperand::MO_SignExtendedImmed, Offset);
-  std::cout << "offset = " << Offset << std::endl;
+  DEBUG(std::cerr << "offset = " << Offset << std::endl);
 }