const TargetAsmInfo *TAI;
+ /// Allocator - Allocator object used for creating machine code objects.
+ ///
+ /// We use a bump pointer allocator to avoid the need to track all allocated
+ /// objects.
+ BumpPtrAllocator Allocator;
+
/// Symbols - Bindings of names to symbols.
- StringMap<MCSymbol*> Symbols;
+ StringMap<MCSymbol*, BumpPtrAllocator&> Symbols;
/// UsedNames - Keeps tracks of names that were used both for used declared
/// and artificial symbols.
- StringMap<bool> UsedNames;
+ StringMap<bool, BumpPtrAllocator&> UsedNames;
/// NextUniqueID - The next ID to dole out to an unnamed assembler temporary
/// symbol.
/// the elements were added.
std::vector<const MCSection *> MCLineSectionOrder;
- /// Allocator - Allocator object used for creating machine code objects.
- ///
- /// We use a bump pointer allocator to avoid the need to track all allocated
- /// objects.
- BumpPtrAllocator Allocator;
-
void *MachOUniquingMap, *ELFUniquingMap, *COFFUniquingMap;
MCSymbol *CreateSymbol(StringRef Name);
MCContext::MCContext(const MCAsmInfo &mai, const TargetAsmInfo *tai) :
- MAI(mai), TAI(tai), NextUniqueID(0),
+ MAI(mai), TAI(tai),
+ Allocator(), Symbols(Allocator), UsedNames(Allocator),
+ NextUniqueID(0),
CurrentDwarfLoc(0,0,0,DWARF2_FLAG_IS_STMT,0,0),
AllowTemporaryLabels(true) {
MachOUniquingMap = 0;