* Hashed Hierarchical Wheel Timer
*
* Comparison:
- * TAsyncTimeout - a single timeout.
+ * AsyncTimeout - a single timeout.
* HHWheelTimer - a set of efficient timeouts with different interval,
* but timeouts are not exact.
*
HHWheelTimer(HHWheelTimer const &) = delete;
HHWheelTimer& operator=(HHWheelTimer const &) = delete;
- // Methods inherited from TAsyncTimeout
+ // Methods inherited from AsyncTimeout
virtual void timeoutExpired() noexcept;
std::chrono::milliseconds interval_;
* The exact conditions for meeting this may be dependant upon your class
* semantics. Typically you are only guaranteed that it is safe to destroy
* the object directly from the event loop (e.g., directly from a
- * TEventBase::LoopCallback), or when the event loop is stopped.
+ * EventBase::LoopCallback), or when the event loop is stopped.
*/
virtual ~UndelayedDestruction() {
// Crash if the caller is destroying us with outstanding destructor guards.