Button names for USB gamepads are currently assigned incorrectly, as the evdev
code assigned to buttons is "BTN_GAMEPAD + code", which on devices with more
then 16 buttons bleeds over into button names reserved for graphic tablets
(BTN_TOOL_PEN, etc.). This causes problems further down the line as the device
are now no longer detected as joystick. This patch fixes that by assigning
buttons outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
joysticks).
Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY, as
currently the first button over 16 is assigned to BTN_TRIGGER_HAPPY17 (i.e.
BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
if (code <= 0xf)
code += BTN_JOYSTICK;
else
- code += BTN_TRIGGER_HAPPY;
+ code += BTN_TRIGGER_HAPPY - 0x10;
+ break;
+ case HID_GD_GAMEPAD:
+ if (code <= 0xf)
+ code += BTN_GAMEPAD;
+ else
+ code += BTN_TRIGGER_HAPPY - 0x10;
break;
- case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
default:
switch (field->physical) {
case HID_GD_MOUSE: