--- /dev/null
+/*
+ * Copyright 2014 Facebook, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <boost/noncopyable.hpp>
+#include <inttypes.h>
+#include <assert.h>
+
+namespace folly {
+
+/**
+ * DelayedDestruction is a helper class to ensure objects are not deleted
+ * while they still have functions executing in a higher stack frame.
+ *
+ * This is useful for objects that invoke callback functions, to ensure that a
+ * callback does not destroy the calling object.
+ *
+ * Classes needing this functionality should:
+ * - derive from DelayedDestruction
+ * - make their destructor private or protected, so it cannot be called
+ * directly
+ * - create a DestructorGuard object on the stack in each public method that
+ * may invoke a callback
+ *
+ * DelayedDestruction does not perform any locking. It is intended to be used
+ * only from a single thread.
+ */
+class DelayedDestruction : private boost::noncopyable {
+ public:
+ /**
+ * Helper class to allow DelayedDestruction classes to be used with
+ * std::shared_ptr.
+ *
+ * This class can be specified as the destructor argument when creating the
+ * shared_ptr, and it will destroy the guarded class properly when all
+ * shared_ptr references are released.
+ */
+ class Destructor {
+ public:
+ void operator()(DelayedDestruction* dd) const {
+ dd->destroy();
+ }
+ };
+
+ /**
+ * destroy() requests destruction of the object.
+ *
+ * This method will destroy the object after it has no more functions running
+ * higher up on the stack. (i.e., No more DestructorGuard objects exist for
+ * this object.) This method must be used instead of the destructor.
+ */
+ virtual void destroy() {
+ // If guardCount_ is not 0, just set destroyPending_ to delay
+ // actual destruction.
+ if (guardCount_ != 0) {
+ destroyPending_ = true;
+ } else {
+ destroyNow(false);
+ }
+ }
+
+ /**
+ * Classes should create a DestructorGuard object on the stack in any
+ * function that may invoke callback functions.
+ *
+ * The DestructorGuard prevents the guarded class from being destroyed while
+ * it exists. Without this, the callback function could delete the guarded
+ * object, causing problems when the callback function returns and the
+ * guarded object's method resumes execution.
+ */
+ class DestructorGuard {
+ public:
+
+ explicit DestructorGuard(DelayedDestruction* dd) : dd_(dd) {
+ ++dd_->guardCount_;
+ assert(dd_->guardCount_ > 0); // check for wrapping
+ }
+
+ DestructorGuard(const DestructorGuard& dg) : dd_(dg.dd_) {
+ ++dd_->guardCount_;
+ assert(dd_->guardCount_ > 0); // check for wrapping
+ }
+
+ ~DestructorGuard() {
+ assert(dd_->guardCount_ > 0);
+ --dd_->guardCount_;
+ if (dd_->guardCount_ == 0 && dd_->destroyPending_) {
+ dd_->destroyPending_ = false;
+ dd_->destroyNow(true);
+ }
+ }
+
+ private:
+ DelayedDestruction* dd_;
+ };
+
+ protected:
+ /**
+ * destroyNow() is invoked to actually destroy the object, after destroy()
+ * has been called and no more DestructorGuard objects exist. By default it
+ * calls "delete this", but subclasses may override this behavior.
+ *
+ * @param delayed This parameter is true if destruction was delayed because
+ * of a DestructorGuard object, or false if destroyNow() is
+ * being called directly from destroy().
+ */
+ virtual void destroyNow(bool delayed) {
+ delete this;
+ (void)delayed; // prevent unused variable warnings
+ }
+
+ DelayedDestruction()
+ : guardCount_(0)
+ , destroyPending_(false) {}
+
+ /**
+ * Protected destructor.
+ *
+ * Making this protected ensures that users cannot delete DelayedDestruction
+ * objects directly, and that everyone must use destroy() instead.
+ * Subclasses of DelayedDestruction must also define their destructors as
+ * protected or private in order for this to work.
+ *
+ * This also means that DelayedDestruction objects cannot be created
+ * directly on the stack; they must always be dynamically allocated on the
+ * heap.
+ *
+ * In order to use a DelayedDestruction object with a shared_ptr, create the
+ * shared_ptr using a DelayedDestruction::Destructor as the second argument
+ * to the shared_ptr constructor.
+ */
+ virtual ~DelayedDestruction() {}
+
+ /**
+ * Get the number of DestructorGuards currently protecting this object.
+ *
+ * This is primarily intended for debugging purposes, such as asserting
+ * that an object has at least 1 guard.
+ */
+ uint32_t getDestructorGuardCount() const {
+ return guardCount_;
+ }
+
+ private:
+ /**
+ * guardCount_ is incremented by DestructorGuard, to indicate that one of
+ * the DelayedDestruction object's methods is currently running.
+ *
+ * If destroy() is called while guardCount_ is non-zero, destruction will
+ * be delayed until guardCount_ drops to 0. This allows DelayedDestruction
+ * objects to invoke callbacks without having to worry about being deleted
+ * before the callback returns.
+ */
+ uint32_t guardCount_;
+
+ /**
+ * destroyPending_ is set to true if destoy() is called while guardCount_ is
+ * non-zero.
+ *
+ * If destroyPending_ is true, the object will be destroyed the next time
+ * guardCount_ drops to 0.
+ */
+ bool destroyPending_;
+};
+} // folly