;CHECK: movd {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 4-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
%2 = insertelement <4 x i32> zeroinitializer, i32 %a0, i32 0
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define i32 @stack_fold_movd_store(<4 x i32> %a0) {
;CHECK-LABEL: stack_fold_movd_store
;CHECK: movd {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
- %1 = extractelement <4 x i32> %a0, i32 0
- %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
- ret i32 %1
+ ; add forces execution domain
+ %1 = add <4 x i32> %a0, <i32 1, i32 1, i32 1, i32 1>
+ %2 = extractelement <4 x i32> %1, i32 0
+ %3 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
+ ret i32 %2
}
define <2 x i64> @stack_fold_movq_load(<2 x i64> %a0) {
;CHECK: movd {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 4-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
%2 = insertelement <4 x i32> zeroinitializer, i32 %a0, i32 0
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define i32 @stack_fold_movd_store(<4 x i32> %a0) {
;CHECK-LABEL: stack_fold_movd_store
;CHECK: movd {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
- %1 = extractelement <4 x i32> %a0, i32 0
- %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
- ret i32 %1
+ ; add forces execution domain
+ %1 = add <4 x i32> %a0, <i32 1, i32 1, i32 1, i32 1>
+ %2 = extractelement <4 x i32> %1, i32 0
+ %3 = tail call <2 x i64> asm sideeffect "nop", "=x,~{rax},~{rbx},~{rcx},~{rdx},~{rsi},~{rdi},~{rbp},~{r8},~{r9},~{r10},~{r11},~{r12},~{r13},~{r14},~{r15}"()
+ ret i32 %2
}
define <2 x i64> @stack_fold_movq_load(<2 x i64> %a0) {