}
void grow(unsigned AtLeast) {
- if (AtLeast > InlineBuckets)
+ if (AtLeast >= InlineBuckets)
AtLeast = std::max<unsigned>(64, NextPowerOf2(AtLeast));
if (Small) {
- if (AtLeast <= InlineBuckets)
+ if (AtLeast < InlineBuckets)
return; // Nothing to do.
// First move the inline buckets into a temporary storage.
EXPECT_TRUE(map.find_as("d") == map.end());
}
+struct ContiguousDenseMapInfo {
+ static inline unsigned getEmptyKey() { return ~0; }
+ static inline unsigned getTombstoneKey() { return ~0U - 1; }
+ static unsigned getHashValue(const unsigned& Val) { return Val; }
+ static bool isEqual(const unsigned& LHS, const unsigned& RHS) {
+ return LHS == RHS;
+ }
+};
+
+// Test that filling a small dense map with exactly the number of elements in
+// the map grows to have enough space for an empty bucket.
+TEST(DenseMapCustomTest, SmallDenseMapGrowTest) {
+ SmallDenseMap<unsigned, unsigned, 32, ContiguousDenseMapInfo> map;
+ // Add some number of elements, then delete a few to leave us some tombstones.
+ // If we just filled the map with 32 elements we'd grow because of not enough
+ // tombstones which masks the issue here.
+ for (unsigned i = 0; i < 20; ++i)
+ map[i] = i + 1;
+ for (unsigned i = 0; i < 10; ++i)
+ map.erase(i);
+ for (unsigned i = 20; i < 32; ++i)
+ map[i] = i + 1;
+
+ // Size tests
+ EXPECT_EQ(22u, map.size());
+
+ // Try to find an element which doesn't exist. There was a bug in
+ // SmallDenseMap which led to a map with num elements == small capacity not
+ // having an empty bucket any more. Finding an element not in the map would
+ // therefore never terminate.
+ EXPECT_TRUE(map.find(32) == map.end());
+}
+
}