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Use 64bit arithmetic for calculating distance between pointers.
author
Nadav Rotem
<nrotem@apple.com>
Sat, 20 Apr 2013 05:17:47 +0000
(
05:17
+0000)
committer
Nadav Rotem
<nrotem@apple.com>
Sat, 20 Apr 2013 05:17:47 +0000
(
05:17
+0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@179927
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Transforms/Vectorize/VecUtils.cpp
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diff --git
a/lib/Transforms/Vectorize/VecUtils.cpp
b/lib/Transforms/Vectorize/VecUtils.cpp
index a69646336c8a057778cb12fb6878b80ca8852f46..e1ff3d91e16f3a4a999f4b5b9fcff5cbc595f168 100644
(file)
--- a/
lib/Transforms/Vectorize/VecUtils.cpp
+++ b/
lib/Transforms/Vectorize/VecUtils.cpp
@@
-94,11
+94,11
@@
bool BoUpSLP::isConsecutiveAccess(Value *A, Value *B) {
// Non constant distance.
if (!ConstOffSCEV) return false;
-
unsigned
Offset = ConstOffSCEV->getValue()->getSExtValue();
+
int64_t
Offset = ConstOffSCEV->getValue()->getSExtValue();
Type *Ty = cast<PointerType>(PtrA->getType())->getElementType();
// The Instructions are connsecutive if the size of the first load/store is
// the same as the offset.
-
unsigned
Sz = DL->getTypeStoreSize(Ty);
+
int64_t
Sz = DL->getTypeStoreSize(Ty);
return ((-Offset) == Sz);
}