// A shuffle can only come from building a vector from various
// elements of other vectors.
return SDValue();
+ } else if (!isa<ConstantSDNode>(V.getOperand(1))) {
+ // Furthermore, shuffles require a constant mask, whereas extractelts
+ // accept variable indices.
+ return SDValue();
}
// Add this element source to the list if it's not already there.
%sub = fsub <4 x float> %splat.splat, %p
ret <4 x float> %sub
}
+
+; Also make sure we don't barf on variable-index extractelts, where we almost
+; could have generated a vdup.
+
+define <8 x i8> @check_i8_varidx(<16 x i8> %v, i32 %idx) {
+; CHECK-LABEL: check_i8_varidx:
+; CHECK: mov r[[FP:[0-9]+]], sp
+; CHECK: ldr r[[IDX:[0-9]+]], [r[[FP]], #4]
+; CHECK: mov r[[SPCOPY:[0-9]+]], sp
+; CHECK: vst1.64 {d{{.*}}, d{{.*}}}, [r[[SPCOPY]]:128], r[[IDX]]
+; CHECK: vld1.8 {d{{.*}}[]}, [r[[SPCOPY]]]
+ %x = extractelement <16 x i8> %v, i32 %idx
+ %1 = insertelement <8 x i8> undef, i8 %x, i32 0
+ %2 = insertelement <8 x i8> %1, i8 %x, i32 1
+ ret <8 x i8> %2
+}