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Windows/Windows.h: Redefine _WIN32_WINNT here. mingw-w64 tends to define it as 0x0502...
author
NAKAMURA Takumi
<geek4civic@gmail.com>
Wed, 9 Feb 2011 04:18:30 +0000
(
04:18
+0000)
committer
NAKAMURA Takumi
<geek4civic@gmail.com>
Wed, 9 Feb 2011 04:18:30 +0000
(
04:18
+0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@125171
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Support/Windows/Windows.h
patch
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diff --git
a/lib/Support/Windows/Windows.h
b/lib/Support/Windows/Windows.h
index dfa4be3a154ee4e758bc4ed60cf3964093a53572..4a1553b599d7530d726fee9e7a8f88d3e56f096c 100644
(file)
--- a/
lib/Support/Windows/Windows.h
+++ b/
lib/Support/Windows/Windows.h
@@
-16,6
+16,9
@@
//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
+// mingw-w64 tends to define it as 0x0502 in its headers.
+#undef _WIN32_WINNT
+
// Require at least Windows 2000 API.
#define _WIN32_WINNT 0x0500
#define _WIN32_IE 0x0500 // MinGW at it again.