/// shared library.
/// @brief Determine if the path reference a dynamic library.
bool isDynamicLibrary() const;
-
+
/// This function determines if the path name references an existing file
/// or directory in the file system.
/// @returns true if the pathname references an existing file or
/// the file system.
bool exists() const;
+ /// This function determines if the path name refences an
+ /// existing directory.
+ /// @returns true if the pathname references an existing directory.
+ /// @brief Determins if the path is a directory in the file system.
+ bool isDirectory() const;
+
/// This function determines if the path name references a readable file
/// or directory in the file system. This function checks for
/// the existence and readability (by the current program) of the file
return 0 == access(path.c_str(), F_OK );
}
+bool
+Path::isDirectory() const {
+ struct stat buf;
+ if (0 != stat(path.c_str(), &buf))
+ return false;
+ return buf.st_mode & S_IFDIR ? true : false;
+}
+
bool
Path::canRead() const {
return 0 == access(path.c_str(), F_OK | R_OK );
return attr != INVALID_FILE_ATTRIBUTES;
}
+bool
+Path::isDirectory() const {
+ DWORD attr = GetFileAttributes(path.c_str());
+ return (attr != INVALID_FILE_ATTRIBUTES) &&
+ (attr & FILE_ATTRIBUTE_DIRECTORY);
+}
+
bool
Path::canRead() const {
// FIXME: take security attributes into account.