namespace {
class PHIElimination : public MachineFunctionPass {
MachineRegisterInfo *MRI; // Machine register information
+ LiveVariables *LV;
public:
static char ID; // Pass identification, replacement for typeid
/// Split critical edges where necessary for good coalescer performance.
bool SplitPHIEdges(MachineFunction &MF, MachineBasicBlock &MBB,
- LiveVariables &LV, MachineLoopInfo *MLI);
+ MachineLoopInfo *MLI);
typedef std::pair<unsigned, unsigned> BBVRegPair;
typedef DenseMap<BBVRegPair, unsigned> VRegPHIUse;
bool PHIElimination::runOnMachineFunction(MachineFunction &MF) {
MRI = &MF.getRegInfo();
+ LV = getAnalysisIfAvailable<LiveVariables>();
bool Changed = false;
MRI->leaveSSA();
// Split critical edges to help the coalescer
- if (!DisableEdgeSplitting) {
- if (LiveVariables *LV = getAnalysisIfAvailable<LiveVariables>()) {
- MachineLoopInfo *MLI = getAnalysisIfAvailable<MachineLoopInfo>();
- for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
- Changed |= SplitPHIEdges(MF, *I, *LV, MLI);
- }
+ if (!DisableEdgeSplitting && LV) {
+ MachineLoopInfo *MLI = getAnalysisIfAvailable<MachineLoopInfo>();
+ for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
+ Changed |= SplitPHIEdges(MF, *I, MLI);
}
// Populate VRegPHIUseCount
}
// Update live variable information if there is any.
- LiveVariables *LV = getAnalysisIfAvailable<LiveVariables>();
if (LV) {
MachineInstr *PHICopy = prior(AfterPHIsIt);
bool PHIElimination::SplitPHIEdges(MachineFunction &MF,
MachineBasicBlock &MBB,
- LiveVariables &LV,
MachineLoopInfo *MLI) {
if (MBB.empty() || !MBB.front().isPHI() || MBB.isLandingPad())
return false; // Quick exit for basic blocks without PHIs.
// there is a risk it may not be coalesced away.
//
// If the copy would be a kill, there is no need to split the edge.
- if (!LV.isLiveOut(Reg, *PreMBB))
+ if (!LV->isLiveOut(Reg, *PreMBB))
continue;
DEBUG(dbgs() << PrintReg(Reg) << " live-out before critical edge BB#"
// is likely to be left after coalescing. If we are looking at a loop
// exiting edge, split it so we won't insert code in the loop, otherwise
// don't bother.
- bool ShouldSplit = !LV.isLiveIn(Reg, MBB);
+ bool ShouldSplit = !LV->isLiveIn(Reg, MBB);
// Check for a loop exiting edge.
if (!ShouldSplit && CurLoop != PreLoop) {