From: Marek Olsak Date: Wed, 13 Jan 2016 11:46:10 +0000 (+0000) Subject: AMDGPU/SI: Allow any number of PS inputs X-Git-Url: http://demsky.eecs.uci.edu/git/?a=commitdiff_plain;h=18a1b59aaf65be0d0581a040db9a2fedc7d32bf1;p=oota-llvm.git AMDGPU/SI: Allow any number of PS inputs Summary: With the ability to concatenate shader binaries, the limit of 15 no longer applies. Reviewers: tstellarAMD, arsenm Subscribers: arsenm Differential Revision: http://reviews.llvm.org/D16031 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257592 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/AMDGPU/SIISelLowering.cpp b/lib/Target/AMDGPU/SIISelLowering.cpp index 5959afbcce2..6ba61b28ba2 100644 --- a/lib/Target/AMDGPU/SIISelLowering.cpp +++ b/lib/Target/AMDGPU/SIISelLowering.cpp @@ -597,9 +597,7 @@ SDValue SITargetLowering::LowerFormalArguments( // First check if it's a PS input addr if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() && - !Arg.Flags.isByVal()) { - - assert((PSInputNum <= 15) && "Too many PS inputs!"); + !Arg.Flags.isByVal() && PSInputNum <= 15) { if (!Arg.Used && !Info->isPSInputAllocated(PSInputNum)) { // We can safely skip PS inputs