From: Jim Grosbach Date: Mon, 18 Oct 2010 18:39:46 +0000 (+0000) Subject: For Thumb2, try to use frame pointer references for stack slots even when a X-Git-Url: http://demsky.eecs.uci.edu/git/?a=commitdiff_plain;h=5c57639c283479a7b1c66e27a745d31b310291c4;p=oota-llvm.git For Thumb2, try to use frame pointer references for stack slots even when a base register is available. rdar://8525298 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116729 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/ARM/ARMBaseRegisterInfo.cpp b/lib/Target/ARM/ARMBaseRegisterInfo.cpp index acb61b218ac..37e15f4f1c1 100644 --- a/lib/Target/ARM/ARMBaseRegisterInfo.cpp +++ b/lib/Target/ARM/ARMBaseRegisterInfo.cpp @@ -953,8 +953,16 @@ ARMBaseRegisterInfo::ResolveFrameIndexReference(const MachineFunction &MF, return FPOffset; } else if (MFI->hasVarSizedObjects()) { assert(hasBasePointer(MF) && "missing base pointer!"); - // Use the base register since we have it. - FrameReg = BasePtr; + // Try to use the frame pointer if we can, else use the base pointer + // since it's available. This is handy for the emergency spill slot, in + // particular. + if (AFI->isThumb2Function()) { + if (FPOffset >= -255 && FPOffset < 0) { + FrameReg = getFrameRegister(MF); + return FPOffset; + } + } else + FrameReg = BasePtr; } else if (AFI->isThumb2Function()) { // In Thumb2 mode, the negative offset is very limited. Try to avoid // out of range references.