From: Chris Lattner Date: Mon, 16 Jan 2006 01:40:00 +0000 (+0000) Subject: Silly Sparc is big endian. If we have to load args out of incoming stack slots X-Git-Url: http://demsky.eecs.uci.edu/git/?a=commitdiff_plain;h=99cf50937d55381fbcdb506e61fb46ade774e7ee;p=oota-llvm.git Silly Sparc is big endian. If we have to load args out of incoming stack slots that are smaller than an int, make sure to adjust the frame pointer to take this into consideration. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25351 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/Sparc/SparcISelDAGToDAG.cpp b/lib/Target/Sparc/SparcISelDAGToDAG.cpp index 08c66367141..e09b308e1fa 100644 --- a/lib/Target/Sparc/SparcISelDAGToDAG.cpp +++ b/lib/Target/Sparc/SparcISelDAGToDAG.cpp @@ -241,6 +241,10 @@ SparcV8TargetLowering::LowerArguments(Function &F, SelectionDAG &DAG) { unsigned LoadOp = I->getType()->isSigned() ? ISD::SEXTLOAD : ISD::ZEXTLOAD; + // Sparc is big endian, so add an offset based on the ObjectVT. + unsigned Offset = 4-std::max(1U, MVT::getSizeInBits(ObjectVT)/8); + FIPtr = DAG.getNode(ISD::ADD, MVT::i32, FIPtr, + DAG.getConstant(Offset, MVT::i32)); Load = DAG.getExtLoad(LoadOp, MVT::i32, Root, FIPtr, DAG.getSrcValue(0), ObjectVT); Load = DAG.getNode(ISD::TRUNCATE, ObjectVT, Load); diff --git a/lib/Target/SparcV8/SparcV8ISelDAGToDAG.cpp b/lib/Target/SparcV8/SparcV8ISelDAGToDAG.cpp index 08c66367141..e09b308e1fa 100644 --- a/lib/Target/SparcV8/SparcV8ISelDAGToDAG.cpp +++ b/lib/Target/SparcV8/SparcV8ISelDAGToDAG.cpp @@ -241,6 +241,10 @@ SparcV8TargetLowering::LowerArguments(Function &F, SelectionDAG &DAG) { unsigned LoadOp = I->getType()->isSigned() ? ISD::SEXTLOAD : ISD::ZEXTLOAD; + // Sparc is big endian, so add an offset based on the ObjectVT. + unsigned Offset = 4-std::max(1U, MVT::getSizeInBits(ObjectVT)/8); + FIPtr = DAG.getNode(ISD::ADD, MVT::i32, FIPtr, + DAG.getConstant(Offset, MVT::i32)); Load = DAG.getExtLoad(LoadOp, MVT::i32, Root, FIPtr, DAG.getSrcValue(0), ObjectVT); Load = DAG.getNode(ISD::TRUNCATE, ObjectVT, Load);