From: Jim Grosbach Date: Mon, 9 Nov 2009 22:32:03 +0000 (+0000) Subject: Set dynamic stack realignment to real values. X-Git-Url: http://demsky.eecs.uci.edu/git/?a=commitdiff_plain;h=ad353c74adda55556f7a3969721c3e49ac16d570;p=oota-llvm.git Set dynamic stack realignment to real values. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86602 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/ARM/ARMBaseRegisterInfo.cpp b/lib/Target/ARM/ARMBaseRegisterInfo.cpp index 3197ab08440..23dfad12e74 100644 --- a/lib/Target/ARM/ARMBaseRegisterInfo.cpp +++ b/lib/Target/ARM/ARMBaseRegisterInfo.cpp @@ -476,11 +476,7 @@ ARMBaseRegisterInfo::UpdateRegAllocHint(unsigned Reg, unsigned NewReg, } static unsigned calculateMaxStackAlignment(const MachineFrameInfo *FFI) { - // FIXME: For now, force at least 128-bit alignment. This will push the - // nightly tester harder for making sure things work correctly. When - // we're ready to enable this for real, this goes back to starting at zero. - unsigned MaxAlign = 16; -// unsigned MaxAlign = 0; + unsigned MaxAlign = 0; for (int i = FFI->getObjectIndexBegin(), e = FFI->getObjectIndexEnd(); i != e; ++i) { @@ -508,19 +504,15 @@ bool ARMBaseRegisterInfo::hasFP(const MachineFunction &MF) const { bool ARMBaseRegisterInfo:: needsStackRealignment(const MachineFunction &MF) const { - // Only do this for ARM if explicitly enabled - // FIXME: Once it's passing all the tests, enable by default if (!ARMDynamicStackAlign) return false; - // FIXME: To force more brutal testing, realign whether we need to or not. - // Change this to be more selective when we turn it on for real, of course. const MachineFrameInfo *MFI = MF.getFrameInfo(); const ARMFunctionInfo *AFI = MF.getInfo(); -// unsigned StackAlign = MF.getTarget().getFrameInfo()->getStackAlignment(); + unsigned StackAlign = MF.getTarget().getFrameInfo()->getStackAlignment(); return (RealignStack && !AFI->isThumb1OnlyFunction() && -// (MFI->getMaxAlignment() > StackAlign) && + (MFI->getMaxAlignment() > StackAlign) && !MFI->hasVarSizedObjects()); }