Eliminate the distinction between "real" and "unreal" instructions
[oota-llvm.git] / include / llvm / Target / TargetFrameInfo.h
2004-01-21 Misha BrukmanIf you call abort(), #include <cstdlib>
2003-11-11 Brian GaekePut all LLVM code into the llvm namespace, as per bug...
2003-10-20 John CriswellAdded LLVM copyright header (for lack of a better term).
2002-12-28 Chris LattnerExpose some very simple information about the frame...
2002-10-28 Misha BrukmanChanged `MachineCodeForMethod' to `MachineFunction'.
2002-09-16 Vikram S. AdveAdd method adjustAlignment so that stack slot alignment...
2002-08-09 Chris Lattner* Removed extraneous #includes
2002-04-25 Vikram S. AdveAdded functions to compute the offset of a given incomi...
2001-11-27 Chris LattnerCreate a new #include "Support/..." directory structure...
2001-11-08 Vikram S. AdveMachine-independent interface to target's stack frame...