From 00372fb761d9f0e4a15764c7bd45f9ad3ecad8aa Mon Sep 17 00:00:00 2001 From: Brian Norris Date: Fri, 20 Apr 2012 10:47:10 -0700 Subject: [PATCH] model: add prototypes to header I will implement these functions in the next few commits. --- model.cc | 2 ++ model.h | 8 ++++++++ 2 files changed, 10 insertions(+) diff --git a/model.cc b/model.cc index 17ff0f9..4307b39 100644 --- a/model.cc +++ b/model.cc @@ -14,6 +14,8 @@ ModelChecker::ModelChecker() this->scheduler = new Scheduler(); this->current_action = NULL; + this->exploring = NULL; + this->nextThread = THREAD_ID_T_NONE; rootNode = new TreeNode(NULL); currentNode = rootNode; diff --git a/model.h b/model.h index db13601..01cf29b 100644 --- a/model.h +++ b/model.h @@ -78,6 +78,7 @@ public: void check_current_action(void); void set_backtracking(ModelAction *act); void print_trace(void); + Thread *schedule_next_thread(); int add_thread(Thread *t); Thread *get_thread(thread_id_t tid) { return thread_map[tid]; } @@ -87,7 +88,14 @@ public: int switch_to_master(ModelAction *act); private: int used_thread_id; + + thread_id_t advance_backtracking_state(); + thread_id_t get_next_replay_thread(); + class ModelAction *current_action; + Backtrack *exploring; + thread_id_t nextThread; + action_list_t *action_trace; std::map thread_map; class TreeNode *rootNode, *currentNode; -- 2.34.1