From 2d6a824fc67a236d41c7a6cdf5734654d42fe710 Mon Sep 17 00:00:00 2001 From: Yedidya Feldblum Date: Sat, 22 Aug 2015 22:09:33 -0700 Subject: [PATCH] Rename fixup from TDelayedDestruction to DelayedDestruction. Summary: [Folly] Rename fixup from TDelayedDestruction to DelayedDestruction. Just affects comments. Reviewed By: @haijunz Differential Revision: D2373364 --- folly/io/async/AsyncSSLSocket.h | 2 +- folly/io/async/test/MockAsyncServerSocket.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/folly/io/async/AsyncSSLSocket.h b/folly/io/async/AsyncSSLSocket.h index 315ce84d..227e5ea7 100644 --- a/folly/io/async/AsyncSSLSocket.h +++ b/folly/io/async/AsyncSSLSocket.h @@ -668,7 +668,7 @@ class AsyncSSLSocket : public virtual AsyncSocket { * Protected destructor. * * Users of AsyncSSLSocket must never delete it directly. Instead, invoke - * destroy() instead. (See the documentation in TDelayedDestruction.h for + * destroy() instead. (See the documentation in DelayedDestruction.h for * more details.) */ ~AsyncSSLSocket(); diff --git a/folly/io/async/test/MockAsyncServerSocket.h b/folly/io/async/test/MockAsyncServerSocket.h index ac0b8d5e..af9176a0 100644 --- a/folly/io/async/test/MockAsyncServerSocket.h +++ b/folly/io/async/test/MockAsyncServerSocket.h @@ -29,7 +29,7 @@ public: typedef std::unique_ptr UniquePtr; // We explicitly do not mock destroy(), since the base class implementation - // in TDelayedDestruction is what actually deletes the object. + // in DelayedDestruction is what actually deletes the object. //MOCK_METHOD0(destroy, // void()); MOCK_METHOD1(bind, -- 2.34.1