From 9d42a1d2f905364841010643ccbb3f12c1247f6d Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Wed, 27 Mar 2002 00:55:13 +0000 Subject: [PATCH] * Optimizers return true on change * Implement indistinguishable shadow node elimination git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1999 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Analysis/DataStructure/EliminateNodes.cpp | 92 +++++++++++++++++-- 1 file changed, 83 insertions(+), 9 deletions(-) diff --git a/lib/Analysis/DataStructure/EliminateNodes.cpp b/lib/Analysis/DataStructure/EliminateNodes.cpp index 904ec2af564..a3234d19048 100644 --- a/lib/Analysis/DataStructure/EliminateNodes.cpp +++ b/lib/Analysis/DataStructure/EliminateNodes.cpp @@ -19,6 +19,64 @@ #include "Support/STLExtras.h" #include +// NodesAreEquivalent - Check to see if the nodes are equivalent in all ways +// except node type. Since we know N1 is a shadow node, N2 is allowed to be +// any type. +// +static bool NodesAreEquivalent(const ShadowDSNode *N1, const DSNode *N2) { + assert(N1 != N2 && "A node is always equivalent to itself!"); + + // Perform simple, fast checks first... + if (N1->getType() != N2->getType()) return false; + assert(N1->getNumLinks() == N2->getNumLinks() && "Same type, diff # links?"); + + // The shadow node is considered equivalent if it has a subset of the incoming + // edges that N2 does... + if (N1->getReferrers().size() > N2->getReferrers().size()) return false; + + // Check to see if the referring (incoming) pointers are all the same... + std::vector N1R = N1->getReferrers(); + std::vector N2R = N2->getReferrers(); + sort(N1R.begin(), N1R.end()); + sort(N2R.begin(), N2R.end()); + + // The nodes are equivalent if the incoming edges to N1 are a subset of N2. + unsigned i1 = 0, e1 = N1R.size(); + unsigned i2 = 0, e2 = N2R.size(); + for (; i1 != e1 && i2 < e2; ++i1, ++i2) { + while (N1R[i1] > N2R[i2] && i2 < e2) + ++i2; + + if (N1R[i1] < N2R[i2]) return false; // Error case... + } + + return i1 == e1 && i2 <= e2; +} + +// IndistinguishableShadowNode - A shadow node is indistinguishable if some +// other node (shadow or otherwise) has exactly the same incoming and outgoing +// links to it (or if there are no edges coming in, in which it is trivially +// dead). +// +static bool IndistinguishableShadowNode(const ShadowDSNode *SN) { + if (SN->getReferrers().empty()) return true; // Node is trivially dead + + // Pick a random referrer... Ptr is the things that the referrer points to. + // Since SN is in the Ptr set, look through the set seeing if there are any + // other nodes that are exactly equilivant to SN (with the exception of node + // type), but are not SN. If anything exists, then SN is indistinguishable. + // + const PointerValSet &Ptr = *SN->getReferrers()[0]; + + for (unsigned i = 0, e = Ptr.size(); i != e; ++i) + if (Ptr[i].Index == 0 && Ptr[i].Node != cast(SN) && + NodesAreEquivalent(SN, Ptr[i].Node)) + return true; + + // Otherwise, nothing found, perhaps next time.... + return false; +} + // removeEdgesTo - Erase all edges in the graph that point to the specified node static void removeEdgesTo(DSNode *Node) { while (!Node->getReferrers().empty()) { @@ -30,15 +88,28 @@ static void removeEdgesTo(DSNode *Node) { // UnlinkUndistinguishableShadowNodes - Eliminate shadow nodes that are not // distinguishable from some other node in the graph... // -void FunctionDSGraph::UnlinkUndistinguishableShadowNodes() { - // TODO: +bool FunctionDSGraph::UnlinkUndistinguishableShadowNodes() { + bool Changed = false; + // Loop over all of the shadow nodes, checking to see if they are + // indistinguishable from some other node. If so, eliminate the node! + // + for (vector::iterator I = ShadowNodes.begin(); + I != ShadowNodes.end(); ) + if (IndistinguishableShadowNode(*I)) { + cerr << "Found Indistinguishable Shadow Node:\n"; + (*I)->print(cerr); + removeEdgesTo(*I); + // Don't need to dropAllRefs, because nothing can poitn to it now + delete *I; + + I = ShadowNodes.erase(I); + Changed = true; + } else { + ++I; + } + return Changed; } - - - - - static void MarkReferredNodesReachable(DSNode *N, vector &Nodes, vector &Reachable); @@ -72,7 +143,8 @@ static void MarkReferredNodesReachable(DSNode *N, vector &Nodes, MarkReferredNodeSetReachable((*Links)[i], Nodes, Reachable); } -void FunctionDSGraph::RemoveUnreachableShadowNodes() { +bool FunctionDSGraph::RemoveUnreachableShadowNodes() { + bool Changed = false; while (1) { // Reachable - Contains true if there is an edge from a nonshadow node to @@ -119,7 +191,9 @@ void FunctionDSGraph::RemoveUnreachableShadowNodes() { --i; // Don't skip the next node. } - if (DeadNodes.empty()) return; // No more dead nodes... + if (DeadNodes.empty()) return Changed; // No more dead nodes... + + Changed = true; // All dead nodes are in the DeadNodes vector... delete them now. for_each(DeadNodes.begin(), DeadNodes.end(), deleter); -- 2.34.1