From c6d939818b7c50f6e14d04447657e670aedc3f6f Mon Sep 17 00:00:00 2001 From: Daniel Berlin Date: Sun, 16 Sep 2007 23:59:53 +0000 Subject: [PATCH] Fix bug in andersen's related to test_and_set. Add operator == and != to SparseBitVector. Simplify code for test_and_set git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@42018 91177308-0d34-0410-b5e6-96231b3b80d8 --- include/llvm/ADT/SparseBitVector.h | 30 ++++++++++++++++++++++++++---- lib/Analysis/IPA/Andersens.cpp | 7 +++---- 2 files changed, 29 insertions(+), 8 deletions(-) diff --git a/include/llvm/ADT/SparseBitVector.h b/include/llvm/ADT/SparseBitVector.h index 5622aab6540..6ffc6edcfc7 100644 --- a/include/llvm/ADT/SparseBitVector.h +++ b/include/llvm/ADT/SparseBitVector.h @@ -128,9 +128,11 @@ public: bool test_and_set (unsigned Idx) { bool old = test(Idx); - if (!old) + if (!old) { set(Idx); - return !old; + return true; + } + return false; } void reset(unsigned Idx) { @@ -533,9 +535,29 @@ public: bool test_and_set (unsigned Idx) { bool old = test(Idx); - if (!old) + if (!old) { set(Idx); - return !old; + return true; + } + return false; + } + + bool operator!=(const SparseBitVector &RHS) { + return !(*this == RHS); + } + + bool operator==(const SparseBitVector &RHS) { + ElementListConstIter Iter1 = Elements.begin(); + ElementListConstIter Iter2 = RHS.Elements.begin(); + + while (Iter2 != RHS.Elements.end()) { + if (Iter1->index() != Iter2->index() + || *Iter1 != *Iter2) + return false; + ++Iter1; + ++Iter2; + } + return Iter1 == Elements.end(); } // Union our bitmap with the RHS and return true if we changed. diff --git a/lib/Analysis/IPA/Andersens.cpp b/lib/Analysis/IPA/Andersens.cpp index fed246091d7..9a1ff569b88 100644 --- a/lib/Analysis/IPA/Andersens.cpp +++ b/lib/Analysis/IPA/Andersens.cpp @@ -1212,10 +1212,9 @@ void Andersens::SolveConstraints() { } do { - Changed = false; - + Changed = false; ++NumIters; - DOUT << "Starting iteration #" << Iteration++ << "!\n"; + DOUT << "Starting iteration #" << Iteration++; // TODO: In the microoptimization category, we could just make Topo2Node // a fast map and thus only contain the visited nodes. for (unsigned i = 0; i < GraphNodes.size(); ++i) { @@ -1295,7 +1294,7 @@ void Andersens::SolveConstraints() { // Add an edge to the graph, so we can just do regular bitmap ior next // time. It may also let us notice a cycle. - if (!GraphNodes[*Src].Edges->test_and_set(*Dest)) { + if (GraphNodes[*Src].Edges->test_and_set(*Dest)) { if (GraphNodes[*Dest].PointsTo |= *(GraphNodes[*Src].PointsTo)) { GraphNodes[*Dest].Changed = true; // If we changed a node we've already processed, we need another -- 2.34.1