From f2b3a569ae25dbba264cef93602b4147d2a723d6 Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Sun, 13 Oct 2013 17:56:10 +0000 Subject: [PATCH] R600: Use masked read sel for texture instructions git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@192554 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Target/R600/R600ISelLowering.cpp | 5 +++++ test/CodeGen/R600/swizzle-export.ll | 15 +++++++-------- 2 files changed, 12 insertions(+), 8 deletions(-) diff --git a/lib/Target/R600/R600ISelLowering.cpp b/lib/Target/R600/R600ISelLowering.cpp index 81a28be104a..3c2e3888e08 100644 --- a/lib/Target/R600/R600ISelLowering.cpp +++ b/lib/Target/R600/R600ISelLowering.cpp @@ -1379,6 +1379,11 @@ CompactSwizzlableVector(SelectionDAG &DAG, SDValue VectorEntry, }; for (unsigned i = 0; i < 4; i++) { + if (NewBldVec[i].getOpcode() == ISD::UNDEF) + // We mask write here to teach later passes that the ith element of this + // vector is undef. Thus we can use it to reduce 128 bits reg usage, + // break false dependencies and additionnaly make assembly easier to read. + RemapSwizzle[i] = 7; // SEL_MASK_WRITE if (ConstantFPSDNode *C = dyn_cast(NewBldVec[i])) { if (C->isZero()) { RemapSwizzle[i] = 4; // SEL_0 diff --git a/test/CodeGen/R600/swizzle-export.ll b/test/CodeGen/R600/swizzle-export.ll index 02fe13a720e..9a58f667f0d 100644 --- a/test/CodeGen/R600/swizzle-export.ll +++ b/test/CodeGen/R600/swizzle-export.ll @@ -93,6 +93,7 @@ main_body: } ; EG-CHECK: @main2 +; EG-CHECK: T{{[0-9]+}}.XY__ ; EG-CHECK: T{{[0-9]+}}.YXZ0 define void @main2() #0 { @@ -110,14 +111,12 @@ main_body: %10 = extractelement <4 x float> %9, i32 1 %11 = insertelement <4 x float> undef, float %0, i32 0 %12 = insertelement <4 x float> %11, float %1, i32 1 - %13 = insertelement <4 x float> %12, float %2, i32 2 - %14 = insertelement <4 x float> %13, float %3, i32 3 - call void @llvm.R600.store.swizzle(<4 x float> %14, i32 60, i32 1) - %15 = insertelement <4 x float> undef, float %6, i32 0 - %16 = insertelement <4 x float> %15, float %8, i32 1 - %17 = insertelement <4 x float> %16, float %10, i32 2 - %18 = insertelement <4 x float> %17, float 0.000000e+00, i32 3 - call void @llvm.R600.store.swizzle(<4 x float> %18, i32 0, i32 2) + call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1) + %13 = insertelement <4 x float> undef, float %6, i32 0 + %14 = insertelement <4 x float> %13, float %8, i32 1 + %15 = insertelement <4 x float> %14, float %10, i32 2 + %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3 + call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2) ret void } -- 2.34.1