From fc638494def3613a6beae9fbc246a0b4c2ba2d5b Mon Sep 17 00:00:00 2001 From: adash Date: Tue, 23 Feb 2010 00:12:26 +0000 Subject: [PATCH] add debugs for now --- Robust/src/Benchmarks/Recovery/Game/recovery/Barrier.java | 2 +- Robust/src/Benchmarks/Recovery/Game/recovery/RainForest.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Robust/src/Benchmarks/Recovery/Game/recovery/Barrier.java b/Robust/src/Benchmarks/Recovery/Game/recovery/Barrier.java index e99d8163..7178a87d 100644 --- a/Robust/src/Benchmarks/Recovery/Game/recovery/Barrier.java +++ b/Robust/src/Benchmarks/Recovery/Game/recovery/Barrier.java @@ -51,7 +51,7 @@ public class Barrier extends Thread { if(!check) { int status = Thread.getStatus(i); if(status==-1) {//Thread is dead - System.out.println("DEBUG -> Dead\n"); + //System.out.println("DEBUG -> Dead\n"); continue; } int y; diff --git a/Robust/src/Benchmarks/Recovery/Game/recovery/RainForest.java b/Robust/src/Benchmarks/Recovery/Game/recovery/RainForest.java index 9ddf7176..cfaf09c7 100644 --- a/Robust/src/Benchmarks/Recovery/Game/recovery/RainForest.java +++ b/Robust/src/Benchmarks/Recovery/Game/recovery/RainForest.java @@ -81,7 +81,7 @@ public class RainForest extends Thread { //Do N rounds //do one move per round and synchronise for(int i = 0; i