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Add Chapter 8 to the Kaleidoscope tutorial. This chapter adds
2014-12-07
Marek Olsak
R600/SI: Disable VMEM and SMEM clauses by breaking...
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2014-12-07
Marek Olsak
R600/SI: Set 20-bit immediate byte offset for SMRD...
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2014-12-07
Marek Olsak
R600/SI: Update instruction conversions for VI
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2014-12-07
Marek Olsak
R600/SI: Add VI instructions
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2014-12-07
Marek Olsak
R600/SI: Add SCC Defs/Uses to SOP1 and SOP2 opcodes
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2014-11-25
Marek Olsak
R600/SI: Disable commutativity for MIN/MAX_LEGACY
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2014-07-11
Marek Olsak
R600/SI: Use i32 vectors for resources and samplers
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2014-07-11
Marek Olsak
R600/SI: add sample and image intrinsics exposing all...
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2014-07-11
Marek Olsak
R600/SI: fix shadow mapping for 1D and 2D array textures
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2014-06-18
Marek Olsak
R600/SI: add gather4 and getlod intrinsics (v3)
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2014-05-05
Marek Olsak
R600/SI: allow 5 more input SGPRs to a shader
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