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Check in the last of the darwin-specific code necessary to get shootout
2004-08-16
Nate Begeman
Fix mismatched adjust down/up of SP in functions that...
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2004-08-15
Nate Begeman
Add future optimization opportunity
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2004-08-15
Nate Begeman
Fix float to int codepath by always allocating 8 bytes...
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2004-08-15
Nate Begeman
Remove dead code
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2004-08-14
Nate Begeman
Replace PowerPCPEI.cpp with target independant PrologEpilogI...
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2004-08-14
Nate Begeman
Add support for frame pointers, and large offsets from...
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2004-08-14
Nate Begeman
Add indexed forms of load doubleword and load word...
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2004-08-14
Nate Begeman
Fix handling of FP constants with single precision...
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2004-08-14
Nate Begeman
Add initial support for using the generated asm writer...
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2004-08-14
Nate Begeman
Add generation of asm writer from tablegen files to...
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2004-08-14
Nate Begeman
Eliminate MachineFunction& argument from eliminateFrameIndex...
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2004-08-14
Nate Begeman
Eliminate MachineFunction& argument from eliminateFrameIndex...
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2004-08-14
Nate Begeman
Eliminate MachineFunction& argument from eliminateFrameIndex...
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2004-08-14
Nate Begeman
Elminiate MachineFunction& argument from eliminateFrameIndex
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2004-08-13
Nate Begeman
Remove an unneeded header and forward declaration
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2004-08-13
Nate Begeman
Fix siod by switching BoolTy to byte rather than int...
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2004-08-13
Nate Begeman
Fix 177.mesa compilation, don't use floating point...
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2004-08-13
Nate Begeman
Fix llc crasher compiling siod by giving BuildMI the...
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2004-08-13
Nate Begeman
Longs are in one register on PowerPC 64; use appropriate...
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2004-08-13
Nate Begeman
Add some more 64 bit instructions we need for the PowerPC...
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2004-08-11
Nate Begeman
Clean up 32/64bit and Darwin/AIX split. Next steps...
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2004-08-11
Nate Begeman
Fix 255.vortex by using getClassB instead of getClass
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2004-08-10
Nate Begeman
Fix casts of float to unsigned long
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