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Use a greedy algorithm for allocating registers.
[oota-llvm.git]
/
lib
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CodeGen
/
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AggressiveAntiDepBreaker.cpp
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CodeGen.cpp
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CodePlacementOpt.cpp
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CriticalAntiDepBreaker.cpp
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CriticalAntiDepBreaker.h
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DeadMachineInstructionElim.cpp
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ELFCodeEmitter.h
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EdgeBundles.cpp
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GCStrategy.cpp
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IfConversion.cpp
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InterferenceCache.cpp
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LiveVariables.cpp
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LocalStackSlotAllocation.cpp
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LowerSubregs.cpp
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MachineBasicBlock.cpp
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MachineInstr.cpp
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RegAllocBase.h
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RegAllocLinearScan.cpp
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RegAllocPBQP.cpp
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RegisterCoalescer.cpp
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RegisterScavenging.cpp
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ScheduleDAG.cpp
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ScheduleDAGInstrs.cpp
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UnreachableBlockElim.cpp
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