--- /dev/null
+/** @file execution.h
+ * @brief Model-checker core
+ */
+
+#ifndef __EXECUTION_H__
+#define __EXECUTION_H__
+
+#include <cstddef>
+#include <inttypes.h>
+
+#include "mymemory.h"
+#include "hashtable.h"
+#include "workqueue.h"
+#include "config.h"
+#include "modeltypes.h"
+#include "stl-model.h"
+#include "context.h"
+#include "params.h"
+
+/* Forward declaration */
+class Node;
+class NodeStack;
+class CycleGraph;
+class Promise;
+class Scheduler;
+class Thread;
+class ClockVector;
+struct model_snapshot_members;
+class ModelChecker;
+struct bug_message;
+
+/** @brief Shorthand for a list of release sequence heads */
+typedef ModelVector<const ModelAction *> rel_heads_list_t;
+typedef SnapList<ModelAction *> action_list_t;
+
+struct PendingFutureValue {
+ PendingFutureValue(ModelAction *writer, ModelAction *reader) :
+ writer(writer), reader(reader)
+ { }
+ const ModelAction *writer;
+ ModelAction *reader;
+};
+
+/** @brief Records information regarding a single pending release sequence */
+struct release_seq {
+ /** @brief The acquire operation */
+ ModelAction *acquire;
+ /** @brief The read operation that may read from a release sequence;
+ * may be the same as acquire, or else an earlier action in the same
+ * thread (i.e., when 'acquire' is a fence-acquire) */
+ const ModelAction *read;
+ /** @brief The head of the RMW chain from which 'read' reads; may be
+ * equal to 'release' */
+ const ModelAction *rf;
+ /** @brief The head of the potential longest release sequence chain */
+ const ModelAction *release;
+ /** @brief The write(s) that may break the release sequence */
+ SnapVector<const ModelAction *> writes;
+};
+
+/** @brief The central structure for model-checking */
+class ModelExecution {
+public:
+ ModelExecution(struct model_params *params, Scheduler *scheduler, NodeStack *node_stack);
+ ~ModelExecution();
+
+ Thread * take_step(ModelAction *curr);
+ void fixup_release_sequences();
+
+ void print_summary() const;
+#if SUPPORT_MOD_ORDER_DUMP
+ void dumpGraph(char *filename) const;
+#endif
+
+ void add_thread(Thread *t);
+ Thread * get_thread(thread_id_t tid) const;
+ Thread * get_thread(const ModelAction *act) const;
+ int get_promise_number(const Promise *promise) const;
+
+ bool is_enabled(Thread *t) const;
+ bool is_enabled(thread_id_t tid) const;
+
+ thread_id_t get_next_id();
+ unsigned int get_num_threads() const;
+
+ ClockVector * get_cv(thread_id_t tid) const;
+ ModelAction * get_parent_action(thread_id_t tid) const;
+ void check_promises_thread_disabled();
+ bool isfeasibleprefix() const;
+
+ action_list_t * get_actions_on_obj(void * obj, thread_id_t tid);
+ ModelAction * get_last_action(thread_id_t tid) const;
+
+ bool check_action_enabled(ModelAction *curr);
+
+ bool assert_bug(const char *msg);
+ bool have_bug_reports() const;
+ SnapVector<bug_message *> * get_bugs() const;
+
+ bool has_asserted() const;
+ void set_assert();
+ bool is_complete_execution() const;
+
+ void print_infeasibility(const char *prefix) const;
+ bool is_feasible_prefix_ignore_relseq() const;
+ bool is_infeasible() const;
+ bool is_deadlocked() const;
+ bool too_many_steps() const;
+
+ ModelAction * get_next_backtrack();
+
+ action_list_t * get_action_trace() const { return action_trace; }
+
+ void increment_execution_number() { execution_number++; }
+
+ MEMALLOC
+private:
+ const model_params * const params;
+
+ /** The scheduler to use: tracks the running/ready Threads */
+ Scheduler * const scheduler;
+
+ bool sleep_can_read_from(ModelAction *curr, const ModelAction *write);
+ bool thin_air_constraint_may_allow(const ModelAction *writer, const ModelAction *reader) const;
+ bool mo_may_allow(const ModelAction *writer, const ModelAction *reader);
+ bool promises_may_allow(const ModelAction *writer, const ModelAction *reader) const;
+ void set_bad_synchronization();
+ bool promises_expired() const;
+ bool should_wake_up(const ModelAction *curr, const Thread *thread) const;
+ void wake_up_sleeping_actions(ModelAction *curr);
+ modelclock_t get_next_seq_num();
+
+ bool next_execution();
+ ModelAction * check_current_action(ModelAction *curr);
+ bool initialize_curr_action(ModelAction **curr);
+ bool process_read(ModelAction *curr);
+ bool process_write(ModelAction *curr);
+ bool process_fence(ModelAction *curr);
+ bool process_mutex(ModelAction *curr);
+ bool process_thread_action(ModelAction *curr);
+ void process_relseq_fixup(ModelAction *curr, work_queue_t *work_queue);
+ bool read_from(ModelAction *act, const ModelAction *rf);
+ bool synchronize(const ModelAction *first, ModelAction *second);
+
+ template <typename T>
+ bool check_recency(ModelAction *curr, const T *rf) const;
+
+ template <typename T, typename U>
+ bool should_read_instead(const ModelAction *curr, const T *rf, const U *other_rf) const;
+
+ ModelAction * get_last_fence_conflict(ModelAction *act) const;
+ ModelAction * get_last_conflict(ModelAction *act) const;
+ void set_backtracking(ModelAction *act);
+ bool set_latest_backtrack(ModelAction *act);
+ Promise * pop_promise_to_resolve(const ModelAction *curr);
+ bool resolve_promise(ModelAction *curr, Promise *promise);
+ void compute_promises(ModelAction *curr);
+ void compute_relseq_breakwrites(ModelAction *curr);
+
+ void check_promises(thread_id_t tid, ClockVector *old_cv, ClockVector *merge_cv);
+ void mo_check_promises(const ModelAction *act, bool is_read_check);
+ void thread_blocking_check_promises(Thread *blocker, Thread *waiting);
+
+ void check_curr_backtracking(ModelAction *curr);
+ void add_action_to_lists(ModelAction *act);
+ ModelAction * get_last_fence_release(thread_id_t tid) const;
+ ModelAction * get_last_seq_cst_write(ModelAction *curr) const;
+ ModelAction * get_last_seq_cst_fence(thread_id_t tid, const ModelAction *before_fence) const;
+ ModelAction * get_last_unlock(ModelAction *curr) const;
+ void build_may_read_from(ModelAction *curr);
+ ModelAction * process_rmw(ModelAction *curr);
+
+ template <typename rf_type>
+ bool r_modification_order(ModelAction *curr, const rf_type *rf);
+
+ bool w_modification_order(ModelAction *curr, ModelVector<ModelAction *> *send_fv);
+ void get_release_seq_heads(ModelAction *acquire, ModelAction *read, rel_heads_list_t *release_heads);
+ bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads, struct release_seq *pending) const;
+ bool resolve_release_sequences(void *location, work_queue_t *work_queue);
+ void add_future_value(const ModelAction *writer, ModelAction *reader);
+
+ ModelAction * get_uninitialized_action(const ModelAction *curr) const;
+
+ action_list_t * const action_trace;
+ HashTable<int, Thread *, int> * const thread_map;
+
+ /** Per-object list of actions. Maps an object (i.e., memory location)
+ * to a trace of all actions performed on the object. */
+ HashTable<const void *, action_list_t *, uintptr_t, 4> * const obj_map;
+
+ /** Per-object list of actions. Maps an object (i.e., memory location)
+ * to a trace of all actions performed on the object. */
+ HashTable<const void *, action_list_t *, uintptr_t, 4> * const condvar_waiters_map;
+
+ HashTable<void *, SnapVector<action_list_t> *, uintptr_t, 4 > * const obj_thrd_map;
+ SnapVector<Promise *> * const promises;
+ SnapVector<struct PendingFutureValue> * const futurevalues;
+
+ /**
+ * List of pending release sequences. Release sequences might be
+ * determined lazily as promises are fulfilled and modification orders
+ * are established. Each entry in the list may only be partially
+ * filled, depending on its pending status.
+ */
+ SnapVector<struct release_seq *> * const pending_rel_seqs;
+
+ SnapVector<ModelAction *> * const thrd_last_action;
+ SnapVector<ModelAction *> * const thrd_last_fence_release;
+ NodeStack * const node_stack;
+
+ /** A special model-checker Thread; used for associating with
+ * model-checker-related ModelAcitons */
+ Thread *model_thread;
+
+ /** Private data members that should be snapshotted. They are grouped
+ * together for efficiency and maintainability. */
+ struct model_snapshot_members * const priv;
+
+ /**
+ * @brief The modification order graph
+ *
+ * A directed acyclic graph recording observations of the modification
+ * order on all the atomic objects in the system. This graph should
+ * never contain any cycles, as that represents a violation of the
+ * memory model (total ordering). This graph really consists of many
+ * disjoint (unconnected) subgraphs, each graph corresponding to a
+ * separate ordering on a distinct object.
+ *
+ * The edges in this graph represent the "ordered before" relation,
+ * such that <tt>a --> b</tt> means <tt>a</tt> was ordered before
+ * <tt>b</tt>.
+ */
+ CycleGraph * const mo_graph;
+
+ int execution_number;
+
+ Thread * action_select_next_thread(const ModelAction *curr) const;
+};
+
+#endif /* __EXECUTION_H__ */